Dungeons & Dragons Online ( DDO ) Crafting Planner
(Updated 04-10-2008 to adjust bonus effect display)
Greensteel Item
Undecided
+5 Green Steel Scepter
+5 Green Steel Returning Throwing Hammer
+5 Green Steel Khopesh
+5 Green Steel Dagger
+5 Green Steel Maul
+5 Green Steel Longsword
+5 Green Steel Warhammer
+5 Green Steel Greatsword
+5 Green Steel Short Sword
+5 Green Steel Longbow
+5 Green Steel Great Crossbow
+5 Green Steel Morningstar
Green Steel Helm
Green Steel Bracers
Green Steel Goggles
Green Steel Necklace
Green Steel Weave Boots
Green Steel Belt
Green Steel Weave Cloak
Green Steel Weave Gloves
Use alternate components
Tier 1 Effect
Undecided
Improved Magnetism VI - Air/Dominion/Ethereal
Improved Corrosion VI - Earth/Dominion/Ethereal
Improved Combustion VI - Fire/Dominion/Ethereal
Improved Glaciation VI - Water/Dominion/Ethereal
Improved Nullification VI - Negative/Dominion/Ethereal
Improved Devotion VI - Positive/Dominion/Ethereal
Shock, +1d6 Electricty - Air/Dominion/Material
Acid, +1d6 Acid - Earth/Dominion/Material
Flaming, +1d6 Fire - Fire/Dominion/Material
Frost, 1d6 Cold - Water/Dominion/Material
Unholy, +2d6 vs. Good - Negative/Dominion/Material
Holy, 2d6 vs Evil - Positive/Dominion/Material
+6 Charisma - Air/Escalation/Ethereal
+6 Wisdom - Earth/Escalation/Ethereal
+6 Intelligence - Fire/Escalation/Ethereal
+6 Wisdom - Water/Escalation/Ethereal
+6 Intelligence - Negative/Escalation/Ethereal
+6 Charisma - Positive/Escalation/Ethereal
+6 Dexterity - Air/Escalation/Material
+6 Constitution - Earth/Escalation/Material
+6 Dexterity - Fire/Escalation/Material
+6 Strength - Water/Escalation/Material
+6 Strength - Negative/Escalation/Material
+6 Constitution - Positive/Escalation/Material
+1 AC (Insight Bonus) - Air/Opposition/Ethereal
+1 AC (Insight Bonus) - Earth/Opposition/Ethereal
+1 AC (Insight Bonus) - Fire/Opposition/Ethereal
+1 AC (Insight Bonus) - Water/Opposition/Ethereal
+1 AC (Insight Bonus) - Negative/Opposition/Ethereal
+1 AC (Insight Bonus) - Positive/Opposition/Ethereal
5% Electrical Absorption - Air/Opposition/Material
5% Acid Absorption - Earth/Opposition/Material
5% Fire Absorption - Fire/Opposition/Material
5% Cold Absorption - Water/Opposition/Material
15% Negative Energy Absorption - Negative/Opposition/Material
10% Healing Amplification - Positive/Opposition/Material
Lightning Lore - Air/Dominion/Ethereal
Acid Lore - Earth/Dominion/Ethereal
Fire Lore - Fire/Dominion/Ethereal
Frost Lore - Water/Dominion/Ethereal
Void Lore - Negative/Dominion/Ethereal
Healing Lore - Positive/Dominion/Ethereal
Minor Lightning Guard (50% chance to do 1d4 on being hit) - Air/Dominion/Material
Minor Acid Guard (50% chance to do 1d4 on being hit) - Earth/Dominion/Material
Minor Fire Guard (50% chance to do 1d4 on being hit) - Fire/Dominion/Material
Minor Frost Guard (50% chance to do 1d4 on being hit) - Water/Dominion/Material
Minor Evil Guard (50% chance to do 1d4 on being hit) - Negative/Dominion/Material
Minor Good Guard (50% chance to do 1d4 on being hit) - Positive/Dominion/Material
Wizardry VI, +1 Charisma Skills (Exceptional Bonus) - Air/Escalation/Ethereal
Wizardry VI, +1 Wisdom Skills (Exceptional Bonus) - Earth/Escalation/Ethereal
Wizardry VI, +1 Intelligence Skills (Exceptional Bonus) - Fire/Escalation/Ethereal
Wizardry VI, +1 Wisdom Skills (Exceptional Bonus) - Water/Escalation/Ethereal
Wizardry VI, +1 Intelligence Skills (Exceptional Bonus) - Negative/Escalation/Ethereal
Wizardry VI, +1 Charisma Skills (Exceptional Bonus) - Positive/Escalation/Ethereal
+10 HP, +1 Dexterity Skills (Exceptional Bonus) - Air/Escalation/Material
+10 HP, +1 Constitution Skills (Exceptional Bonus) - Earth/Escalation/Material
+10 HP, +1 Dexterity Skills (Exceptional Bonus) - Fire/Escalation/Material
+10 HP, +1 Strength Skills (Exceptional Bonus) - Water/Escalation/Material
+10 HP, +1 Strength Skills (Exceptional Bonus) - Negative/Escalation/Material
+10 HP, +1 Constitution Skills (Exceptional Bonus) - Positive/Escalation/Material
+5 Will Save (Resistance Bonus) - Air/Opposition/Ethereal
+5 Fortitude Save (Resistance Bonus) - Earth/Opposition/Ethereal
+5 Reflex Save (Resistance Bonus) - Fire/Opposition/Ethereal
+5 Fortitude Save (Resistance Bonus) - Water/Opposition/Ethereal
+5 Reflex Save (Resistance Bonus) - Negative/Opposition/Ethereal
+5 Will Save (Resistance Bonus) - Positive/Opposition/Ethereal
Greater Lightning Resistance - Air/Opposition/Material
Greater Acid Resistance - Earth/Opposition/Material
Greater Fire Resistance - Fire/Opposition/Material
Greater Cold Resistance - Water/Opposition/Material
Blindness Immunity, Disease Immunity - Negative/Opposition/Material
Lesser Regeneration (1 HP/Min) - Positive/Opposition/Material
Tier 2 Effect
Undecided
Greater Magnetism VI - Air/Dominion/Ethereal
Greater Corrosion VI - Earth/Dominion/Ethereal
Greater Combustion VI - Fire/Dominion/Ethereal
Greater Glaciation VI - Water/Dominion/Ethereal
Greater Nullification VI - Negative/Dominion/Ethereal
Greater Devotion VI - Positive/Dominion/Ethereal
Shocking Burst - Air/Dominion/Material
Acid Burst - Earth/Dominion/Material
Flaming Burst - Fire/Dominion/Material
Icy Burst - Water/Dominion/Material
Evil Burst - Negative/Dominion/Material
Good Burst - Positive/Dominion/Material
Exceptional Charisma +1 - Air/Escalation/Ethereal
Exceptional Wisdom +1 - Earth/Escalation/Ethereal
Exceptional Intelligence +1 - Fire/Escalation/Ethereal
Exceptional Wisdom +1 - Water/Escalation/Ethereal
Exceptional Intelligence +1 - Negative/Escalation/Ethereal
Exceptional Charisma +1 - Positive/Escalation/Ethereal
Exceptional Dexterity +1 - Air/Escalation/Material
Exceptional Constitution +1 - Earth/Escalation/Material
Exceptional Dexterity +1 - Fire/Escalation/Material
Exceptional Strength +1 - Water/Escalation/Material
Exceptional Strength +1 - Negative/Escalation/Material
Exceptional Constitution +1 - Positive/Escalation/Material
+2 AC (Insight Bonus) - Air/Opposition/Ethereal
+2 AC (Insight Bonus) - Earth/Opposition/Ethereal
+2 AC (Insight Bonus) - Fire/Opposition/Ethereal
+2 AC (Insight Bonus) - Water/Opposition/Ethereal
+2 AC (Insight Bonus) - Negative/Opposition/Ethereal
+2 AC (Insight Bonus) - Positive/Opposition/Ethereal
10% Electrical Absorption - Air/Opposition/Material
10% Acid Absorption - Earth/Opposition/Material
10% Fire Absorption - Fire/Opposition/Material
10% Cold Absorption - Water/Opposition/Material
20% Negative Energy Absorption - Negative/Opposition/Material
+20% Healing Amplification - Positive/Opposition/Material
Greater Lightning Lore - Air/Dominion/Ethereal
Greater Acid Lore - Earth/Dominion/Ethereal
Greater Fire Lore - Fire/Dominion/Ethereal
Greater Frost Lore - Water/Dominion/Ethereal
Greater Void Lore - Negative/Dominion/Ethereal
Greater Healing Lore - Positive/Dominion/Ethereal
Lesser Lightning Guard - Air/Dominion/Material
Lesser Acid Guard - Earth/Dominion/Material
Lesser Fire Guard - Fire/Dominion/Material
Lesser Ice Guard - Water/Dominion/Material
Lesser Evil Guard - Negative/Dominion/Material
Lesser Good Guard - Positive/Dominion/Material
+50 Spell Points, +2 Charisma Skills (Exceptional Bonus) - Air/Escalation/Ethereal
+50 Spell Points, +2 Wisdom Skills (Exceptional Bonus) - Earth/Escalation/Ethereal
+50 Spell Points, +2 Intelligence Skills (Exceptional Bonus) - Fire/Escalation/Ethereal
+50 Spell Points, +2 Wisdom Skills (Exceptional Bonus) - Water/Escalation/Ethereal
+50 Spell Points, +2 Intelligence Skills (Exceptional Bonus) - Negative/Escalation/Ethereal
+50 Spell Points, +2 Charisma Skills (Exceptional Bonus) - Positive/Escalation/Ethereal
+15 HP, +2 Dexterity Skills (Exceptional Bonus) - Air/Escalation/Material
+15 HP, +2 Constitution Skills - Earth/Escalation/Material
+15 HP, +2 Dexterity Skills (Exceptional Bonus) - Fire/Escalation/Material
+15 HP, +2 Strength Skills (Exceptional Bonus) - Water/Escalation/Material
+15 HP, +2 Strength Skills (Exceptional Bonus) - Negative/Escalation/Material
+15 HP, +2 Constitution Skills (Exceptional Bonus) - Positive/Escalation/Material
+1 Reflex Save (Exceptional Bonus) - Air/Opposition/Ethereal
+1 Fortitude Save (Exceptional Bonus) - Earth/Opposition/Ethereal
+1 Reflex Save (Exceptional Bonus) - Fire/Opposition/Ethereal
+1 Will Save (Exceptional Bonus) - Water/Opposition/Ethereal
+1 Fortitude Save (Exceptional Bonus) - Negative/Opposition/Ethereal
+1 Will Save (Exceptional Bonus) - Positive/Opposition/Ethereal
+5 Electrical Resistance (Exceptional Bonus) - Air/Opposition/Material
+5 Acid Resistance (Exceptional Bonus) - Earth/Opposition/Material
+5 Fire Resistance (Exceptional Bonus) - Fire/Opposition/Material
+5 Cold Resistance (Exceptional Bonus) - Water/Opposition/Material
Poison Immunity, Fear Immunity - Negative/Opposition/Material
Improved Regeneration (1 HP/30 Sec) - Positive/Opposition/Material
Tier 2 Bonus Effect
Undecided
Aspect of Air
Balance of Land and Sky
Aspect of Smoke
Aspect of Ice
Aspect of Vacuum
Aspect of Lightning
Aspect of Earth
Aspect of Magma
Aspect of Ooze
Aspect of Dust
Aspect of Mineral
Aspect of Fire
Tempered
Aspect Of Ash
Aspect of Radiance
Aspect of Water
Aspect of Salt
Aspect of Steam
Aspect of Negative Energy
Existential Stalemate
Aspect of Positive Energy
Tier 3 Effect
Undecided
Superior Lightning Lore - Air/Dominion/Ethereal
Superior Acid Lore - Earth/Dominion/Ethereal
Superior Fire Lore - Fire/Dominion/Ethereal
Superior Ice Lore - Water/Dominion/Ethereal
Superior Void Lore - Negative/Dominion/Ethereal
Superior Healing Lore - Positive/Dominion/Ethereal
Greater Lightning Guard - Air/Dominion/Material
Greater Acid Guard - Earth/Dominion/Material
Greater Fire Guard - Fire/Dominion/Material
Greater Ice Guard - Water/Dominion/Material
Greater Evil Guard - Negative/Dominion/Material
Greater Good Guard - Positive/Dominion/Material
+100 Spell Points, +3 Charisma Skills (Exceptional Bonus) - Air/Escalation/Ethereal
+100 Spell Points, +3 Wisdom Skills (Exceptional Bonus) - Earth/Escalation/Ethereal
+100 Spell Points, +3 Intelligence Skills (Exceptional Bonus) - Fire/Escalation/Ethereal
+100 Spell Points, +3 Wisdom Skills (Exceptional Bonus) - Water/Escalation/Ethereal
+100 Spell Points, +3 Intelligence Skills (Exceptional Bonus) - Negative/Escalation/Ethereal
+100 Spell Points, +3 Charisma Skills (Exceptional Bonus) - Positive/Escalation/Ethereal
+20 HP, +3 Dexterity Skills (Exceptional Bonus) - Air/Escalation/Material
+20 HP, +3 Constitution Skills (Exceptional Bonus) - Earth/Escalation/Material
+20 HP, +3 Dexterity Skills (Exceptional Bonus) - Fire/Escalation/Material
+20 HP, +3 Strength Skills (Exceptional Bonus) - Water/Escalation/Material
+20 HP, +3 Strength Skills (Exceptional Bonus) - Negative/Escalation/Material
+20 HP, +3 Constitution Skills (Exceptional Bonus) - Positive/Escalation/Material
+2 Reflex Save (Exceptional Bonus) - Air/Opposition /Ethereal
+2 Fortitude Save (Exceptional Bonus) - Earth/Opposition /Ethereal
+2 Fortitude Save (Exceptional Bonus) - Fire/Opposition /Ethereal
+2 Fortitude Save (Exceptional Bonus) - Water/Opposition /Ethereal
+2 Will Save (Exceptional Bonus) - Negative/Opposition /Ethereal
+2 Will Save (Exceptional Bonus) - Positive/Opposition /Ethereal
Inherent Electrical Resistance 10 (Exceptional Bonus) - Air/Opposition /Material
Inherent Acid Resistance 10 (Exceptional Bonus) - Earth/Opposition /Material
Inherent Fire Resistance 10 (Exceptional Bonus) - Fire/Opposition /Material
Inherent Cold Resistance 10 (Exceptional Bonus) - Water/Opposition /Material
Deathblock - Negative/Opposition /Material
Greater Regeneration (1 HP/15 Sec) - Positive/Opposition /Material
Superior Magnetism VI - Air/Dominion/Ethereal
Superior Corrosion VI - Earth/Dominion/Ethereal
Superior Combustion VI - Fire/Dominion/Ethereal
Superior Glaciation VI - Water/Dominion/Ethereal
Superior Nullification VI - Negative/Dominion/Ethereal
Superior Devotion VI - Positive/Dominion/Ethereal
Shock Blast - Air/Dominion/Material
Acid Blast - Earth/Dominion/Material
Fire Blast - Fire/Dominion/Material
Frost Blast - Water/Dominion/Material
Evil Blast - Negative/Dominion/Material
Good Blast - Positive/Dominion/Material
Exceptional Charisma +2 - Air/Escalation/Ethereal
Exceptional Wisdom +2 - Earth/Escalation/Ethereal
Exceptional Intelligence +2 - Fire/Escalation/Ethereal
Exceptional Wisdom +2 - Water/Escalation/Ethereal
Exceptional Intelligence +2 - Negative/Escalation/Ethereal
Exceptional Charisma +2 - Positive/Escalation/Ethereal
Exceptional Dexterity +2 - Air/Escalation/Material
Exceptional Constitution +2 - Earth/Escalation/Material
Exceptional Dexterity +2 - Fire/Escalation/Material
Exceptional Strength +2 - Water/Escalation/Material
Exceptional Strength +2 - Negative/Escalation/Material
Exceptional Constitution +2 - Positive/Escalation/Material
+4 AC (Insight Bonus) - Air/Opposition /Ethereal
+4 AC (Insight Bonus) - Earth/Opposition /Ethereal
+4 AC (Insight Bonus) - Fire/Opposition /Ethereal
+4 AC (Insight Bonus) - Water/Opposition /Ethereal
+4 AC (Insight Bonus) - Negative/Opposition /Ethereal
+4 AC (Insight Bonus) - Positive/Opposition /Ethereal
15% Electrical Absorption - Air/Opposition /Material
15% Acid Absorption - Earth/Opposition /Material
15% Fire Absorption - Fire/Opposition /Material
15% Cold Absorption - Water/Opposition /Material
Unknown - Negative/Opposition /Material
30% Healing Amplification - Positive/Opposition /Material
Tier 3 Second Shard
None
Tier 3 Bonus Effect
Undecided
Aspect of Air II - Air Guard
Aspect of Fire II - Incineration
Aspect of Earth II - Earthgrab
Aspect of Water II - Crushing Wave
Aspect of Negative Energy II - Slay Living
Aspect of Positive Energy II - Greater Disruption
Balance of Land and Sky II - Elemental Mastery
Aspect of Smoke II - Smoke Concealment
Aspect of Ice II - Freezing Ice
Aspect of Vacuum II - Trap the Soul
Aspect of Lightning II - Lightning Strike
Aspect of Magma II - Magma Surge
Aspect of Ooze II - Sundering Ooze
Aspect of Dust II
Aspect of Mineral II
Tempered II - Elemental Mastery
Aspect of Ash II - Enervation
Aspect of Radiance II - Radiance
Aspect of Salt II - Corrosive Salt
Aspect of Steam II - Steam
Existential Stalemate II - Concordant Opposition
Aspect of Air II - Air Guard
Aspect of Earth II - Moderate Good Guard
Aspect of Fire II - Incineration Guard
Aspect of Water II - Crushing Wave Guard
Aspect of Negative Energy II - Slay Living Guard
Aspect of Positive Energy II - Greater Disruption Guard
Balance of Land and Sky II - Elemental Mastery
Aspect of Smoke II - Smoke Concealment
Aspect of Ice II - Freezing Ice Guard
Aspect of Vacuum II - Trap the Soul Guard
Aspect of Lightning II - Lightning Storm Guard
Aspect of Magma II - Magma Surge Guard
Aspect of Ooze II - Sundering Ooze Guard
Aspect of Dust II
Aspect of Mineral II
Tempered II - Elemental Mastery
Aspect of Ash II - Enervation Guard
Aspect of Radiance II - Radiance Guard
Aspect of Salt II - Corrosive Salt Guard
Aspect of Steam II - Steam Guard
Existential Stalemate II - Concordant Opposition